Time For it
In a world long changed by disaster, a small community survives by a fragile pact: to provide care, aid, and access for all. In this role-playing game, community members bring their personal, social, or environmental problems to the council, and council members respond as best as they can. Through collaborative roleplay and strategic time management, you’ll contribute your most precious resource – time – while balancing capacity with need. Not always perfectly, not always enough, but with the will to care for all.
The game is designed by Kara Stone and will be facilitated by Liv Schellander.
is an artist and scholar making work about psychosocial disability, sexuality, and the environment. She works in different media but most often in interactive art and experimental videogames. Her artwork has been featured in The Atlantic, Wired, and VICE, and exhibited at the Athens Digital Art Festival, Vector Game Art Festival in Toronto and a solo exhibition at Babycastles in New York City. Stone is a member of the Different Games Collective, a horizontal organisation dedicated to expanding the culture and industry of games.
is a dancer, performer, choreographer and Somatic Experiencing® practitioner. She loves to collaborate with artists in long-term processes. In 2025, she is touring her collaboration Animalariums’ Constellations, which is based on her practice of Choreo-Constellating. Schellander is increasingly engaged in exploring multisensory art making and the aesthetics of access within the performing arts.
In English